SDLC 111: Learning Activity

An activity I can create to teach someone something I learned is a speed guessing game to correctly matching the modifier to the recipient according to formal speech. There will be a sentence that describes an adult/elder receiving something and a younger person/child receiving something with the reception modifier omitted. The players have to guess if it is the formal modifier (께/께서) or the informal modifier (한테/한테서). Points will be given in the form of candy. If someone answers correctly they get the candy, if not then someone else gets to steal. Whoever ends up with the most candy wins.

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